Particle#bottom
  • References/Game Development/Phaser/Particles/Particle

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.

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Particles.Arcade.Emitter#setScale()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setScale(minX, maxX, minY, maxY, rate

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Particle#z
  • References/Game Development/Phaser/Particles/Particle

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Particles.Arcade.Emitter#set()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

set(child, key, value, checkAlive, checkVisible, operation,

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Particles.Arcade.Emitter#getLocalBounds()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Particles.Arcade.Emitter#getAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getAll(property, value, startIndex, endIndex)

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Particle#scaleMin
  • References/Game Development/Phaser/Particles/Particle

scaleMin : Phaser.Point The minimum scale this Game

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Particles.Arcade.Emitter#replace()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

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Particles.Arcade.Emitter#countDead()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

countDead() → {integer} Get the number of dead children in this group. Returns

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Particles.Arcade.Emitter#destroy()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

destroy() Destroys this Emitter, all associated child Particles and then removes itself from the Particle Manager.

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