bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
setScale(minX, maxX, minY, maxY, rate
[readonly] z : number The z depth of this Game Object within its parent Group.No two
set(child, key, value, checkAlive, checkVisible, operation,
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
getAll(property, value, startIndex, endIndex)
scaleMin : Phaser.Point The minimum scale this Game
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
countDead() → {integer} Get the number of dead children in this group. Returns
destroy() Destroys this Emitter, all associated child Particles and then removes itself from the Particle Manager.
Page 2 of 28