pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
getAll(property, value, startIndex, endIndex)
maxParticleAlpha : number The maximum possible alpha value of a particle. Default
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
set(child, key, value, checkAlive, checkVisible, operation,
bounce : Phaser.Point How much each particle should
alignTo(parent, position, offsetX, offsetY) → {Object}
autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to
removeChildAt(index) → {DisplayObject}
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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