getRandom(startIndex, length) → {any} Returns
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted.
remove(child, destroy, silent) → {boolean}
getClosestTo(object, callback, callbackContext) → {any}
setScale(minX, maxX, minY, maxY, rate
set(child, key, value, checkAlive, checkVisible, operation,
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
events : Phaser.Events All Phaser Game Objects
cursor : DisplayObject The current
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