Particles.Arcade.Emitter#width
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted.

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Particles.Arcade.Emitter#forEachExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
Particles.Arcade.Emitter#lifespan
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles

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Particles.Arcade.Emitter#remove()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

remove(child, destroy, silent) → {boolean}

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Particles.Arcade.Emitter#replace()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

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Particles.Arcade.Emitter#set()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

set(child, key, value, checkAlive, checkVisible, operation,

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Particles.Arcade.Emitter#countDead()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

countDead() → {integer} Get the number of dead children in this group. Returns

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Particles.Arcade.Emitter#destroy()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

destroy() Destroys this Emitter, all associated child Particles and then removes itself from the Particle Manager.

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Particles.Arcade.Emitter#getClosestTo()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getClosestTo(object, callback, callbackContext) → {any}

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Particles.Arcade.Emitter#getLocalBounds()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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