setRotation(min, max) → {
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
setAllChildren(key, value, checkAlive, checkVisible, operation,
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
countDead() → {integer} Get the number of dead children in this group. Returns
lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
area : Phaser.Rectangle The area of the emitter
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