enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
getClosestTo(object, callback, callbackContext) → {any}
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
maxParticleAlpha : number The maximum possible alpha value of a particle. Default
width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
countDead() → {integer} Get the number of dead children in this group. Returns
set(child, key, value, checkAlive, checkVisible, operation,
resetChild(child, x, y, key, frame)
area : Phaser.Rectangle The area of the emitter
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