Particles.Arcade.Emitter#setAllChildren()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setAllChildren(key, value, checkAlive, checkVisible, operation,

2025-01-10 15:47:30
Particles.Arcade.Emitter#autoAlpha
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to

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Particles.Arcade.Emitter#bounce
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

bounce : Phaser.Point How much each particle should

2025-01-10 15:47:30
Particles.Arcade.Emitter#setRotation()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setRotation(min, max) → {

2025-01-10 15:47:30
Particles.Arcade.Emitter#forEachExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
Particles.Arcade.Emitter#blendMode
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable

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Particles.Arcade.Emitter#getRandom()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getRandom(startIndex, length) → {any} Returns

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxParticleAlpha
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleAlpha : number The maximum possible alpha value of a particle. Default

2025-01-10 15:47:30
Particles.Arcade.Emitter#angle
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

2025-01-10 15:47:30
Particles.Arcade.Emitter#lifespan
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles

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