moveAll(group, silent) → {Phaser
sort(key, order) Sort the children in the group according to a particular
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
scaleData :array An array of the calculated scale easing data applied to particles with scaleRates > 0.
alignIn(container, position, offsetX, offsetY)
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
onDestroy : Phaser.Signal This signal is dispatched
forEach(callback, callbackContext, checkExists, args) Call a function on
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
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