moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
explode(lifespan, quantity) → {
particleDrag : Phaser.Point The X and Y drag component
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
[readonly] children : Array.<Displa
getFirstExists(exists, createIfNull, x, y,
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
getRandomExists(startIndex, endIndex) → {any}
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
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