Particles.Arcade.Emitter#inputEnableChildren
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

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Particles.Arcade.Emitter#minParticleScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control

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Particles.Arcade.Emitter#maxParticleScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleScale : number The maximum possible scale of a particle. This is applied to the X and Y axis. If you need to control

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxRotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxRotation : number The maximum possible angular velocity of a particle. Default

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Particles.Arcade.Emitter#particleAnchor
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

particleAnchor : Phaser.Point When a particle is created

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Particles.Arcade.Emitter#start()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

start(explode, lifespan, frequency, quantity,

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Particles.Arcade.Emitter#angularDrag
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

angularDrag : number The angular drag component of particles launched from the emitter if they are rotating.

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Particles.Arcade.Emitter#name
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

name : string A handy string name for this emitter. Can be set to anything. Source

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Particles.Arcade.Emitter#reverse()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups

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Particles.Arcade.Emitter#visible
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.

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