maxParticleSpeed : Phaser.Point The maximum possible
minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control
makeParticles(keys, frames, quantity, collide, collideWorld
flow(lifespan, frequency, quantity, total,
physicsBodyType : integer If enableBody
particleAnchor : Phaser.Point When a particle is created
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
setXSpeed(min, max) → {
Page 7 of 16