maxParticleScale : number The maximum possible scale of a particle. This is applied to the X and Y axis. If you need to control
getFurthestFrom(object, callback, callbackContext) → {any}
minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control
getByName(name) → {any} Searches the Group for the first instance of a child with the name
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
particleClass :any For emitting your own particle class types. They must extend Phaser.Particle.
onChildInputUp : Phaser.Signal This Signal is dispatched
removeBetween(startIndex, endIndex, destroy, silent)
makeParticles(keys, frames, quantity, collide, collideWorld
particleSendToBack : boolean If this is true then when the Particle is emitted it will be sent to the back of the
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