Particles.Arcade.Emitter#revive()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

revive() → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#centerY
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the

2025-01-10 15:47:30
Particles.Arcade.Emitter#reverse()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups

2025-01-10 15:47:30
Particles.Arcade.Emitter#angularDrag
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

angularDrag : number The angular drag component of particles launched from the emitter if they are rotating.

2025-01-10 15:47:30
Particles.Arcade.Emitter#moveDown()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

2025-01-10 15:47:30
Particles.Arcade.Emitter#start()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

start(explode, lifespan, frequency, quantity,

2025-01-10 15:47:30
Particles.Arcade.Emitter#getByName()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getByName(name) → {any} Searches the Group for the first instance of a child with the name

2025-01-10 15:47:30
Particles.Arcade.Emitter#enableBodyDebug
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

enableBodyDebug : boolean If true when a physics body is created (via

2025-01-10 15:47:30
Particles.Arcade.Emitter#visible
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.

2025-01-10 15:47:30
Particles.Arcade.Emitter#add()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

add(child, silent, index) → {

2025-01-10 15:47:30