Particles.Arcade.Emitter#getBottom()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

2025-01-10 15:47:30
Particles.Arcade.Emitter#makeParticles()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

makeParticles(keys, frames, quantity, collide, collideWorld

2025-01-10 15:47:30
Particles.Arcade.Emitter#particleClass
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

particleClass :any For emitting your own particle class types. They must extend Phaser.Particle.

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxParticleSpeed
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleSpeed : Phaser.Point The maximum possible

2025-01-10 15:47:30
Particles.Arcade.Emitter#getFurthestFrom()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getFurthestFrom(object, callback, callbackContext) → {any}

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxRotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxRotation : number The maximum possible angular velocity of a particle. Default

2025-01-10 15:47:30
Particles.Arcade.Emitter#moveDown()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

2025-01-10 15:47:30
Particles.Arcade.Emitter#add()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

add(child, silent, index) → {

2025-01-10 15:47:30
Particles.Arcade.Emitter#centerY
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the

2025-01-10 15:47:30
Particles.Arcade.Emitter#revive()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

revive() → {Phaser

2025-01-10 15:47:30