Particles.Arcade.Emitter#name

name : string A handy string name for this emitter. Can be set to anything. Source

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Particles.Arcade.Emitter#getByName()

getByName(name) → {any} Searches the Group for the first instance of a child with the name

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Particles.Arcade.Emitter#getFurthestFrom()

getFurthestFrom(object, callback, callbackContext) → {any}

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Particles.Arcade.Emitter#getChildIndex()

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Particles.Arcade.Emitter#xy()

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

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Particles.Arcade.Emitter#angularDrag

angularDrag : number The angular drag component of particles launched from the emitter if they are rotating.

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Particles.Arcade.Emitter#reverse()

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups

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Particles.Arcade.Emitter#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.

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Particles.Arcade.Emitter#getBottom()

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

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Particles.Arcade.Emitter#moveDown()

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

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