Particles.Arcade.Emitter#swap()

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be

2017-02-14 10:58:36
Particles.Arcade.Emitter#physicsSortDirection

physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property

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Particles.Arcade.Emitter#total

[readonly] total : integer Total number of existing children in the group.

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Particles.Arcade.Emitter#exists

exists : boolean If exists is true the group is updated, otherwise it is skipped.

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Particles.Arcade.Emitter#next()

next() → {any} Advances the group cursor to the next (higher) object in the group. If the

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Particles.Arcade.Emitter#x

x : number Gets or sets the x position of the Emitter. Source code:

2017-02-14 10:58:40
Particles.Arcade.Emitter#frequency

frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false).

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Particles.Arcade.Emitter#autoScale

autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to

2017-02-14 10:56:53
Particles.Arcade.Emitter#rotation

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

2017-02-14 10:58:22
Particles.Arcade.Emitter#centerX

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the

2017-02-14 10:56:59