next() → {any} Advances the group cursor to the next (higher) object in the group. If the
[readonly] total : integer Total number of existing children in the group.
minRotation : number The minimum possible angular velocity of a particle. Source
getFirstAlive(createIfNull, x, y, key,
resetCursor(index) → {any} Sets the group cursor to the first child
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
getFirstDead(createIfNull, x, y, key,
onChildInputDown : Phaser.Signal This Signal is dispatched
getChildAt(index) → {DisplayObject}
setSize(width, height) → {
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