swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
[readonly] total : integer Total number of existing children in the group.
exists : boolean If exists is true the group is updated, otherwise it is skipped.
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
x : number Gets or sets the x position of the Emitter. Source code:
frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false).
autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
Page 11 of 16