setAlpha(min, max, rate, ease,
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
minRotation : number The minimum possible angular velocity of a particle. Source
frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false).
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
countLiving() → {integer} Get the number of living children in this group. Returns
autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
setSize(width, height) → {
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