getChildAt(index) → {DisplayObject}
[readonly] total : integer Total number of existing children in the group.
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
[readonly] left : number Gets the left position of the Emitter.
emitX : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates
checkProperty(child, key, value, force) → {boolean} Checks a property
getFirstDead(createIfNull, x, y, key,
on : boolean Determines whether the emitter is currently emitting particles. It is totally safe to directly toggle this.
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
x : number Gets or sets the x position of the Emitter. Source code:
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