Particles.Arcade.Emitter#setAlpha()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setAlpha(min, max, rate, ease,

2025-01-10 15:47:30
Particles.Arcade.Emitter#ignoreChildInput
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
Particles.Arcade.Emitter#rotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

2025-01-10 15:47:30
Particles.Arcade.Emitter#minRotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minRotation : number The minimum possible angular velocity of a particle. Source

2025-01-10 15:47:30
Particles.Arcade.Emitter#frequency
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false).

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Particles.Arcade.Emitter#next()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

next() → {any} Advances the group cursor to the next (higher) object in the group. If the

2025-01-10 15:47:30
Particles.Arcade.Emitter#countLiving()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

countLiving() → {integer} Get the number of living children in this group. Returns

2025-01-10 15:47:30
Particles.Arcade.Emitter#autoScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to

2025-01-10 15:47:30
Particles.Arcade.Emitter#physicsSortDirection
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property

2025-01-10 15:47:30
Particles.Arcade.Emitter#setSize()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setSize(width, height) → {

2025-01-10 15:47:30