onChildInputOut : Phaser.Signal This Signal is dispatched
y : number Gets or sets the y position of the Emitter. Source code:
removeAll(destroy, silent, destroyTexture) Removes
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
checkAll(key, value, checkAlive, checkVisible, force)
iterate(key, value, returnType, callback, callbackContext, args)
emitY : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates
removeChildAt(index) → {DisplayObject}
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
getIndex(child) → {integer} Get the index position of the given child in this group, which should
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