multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
update() Called automatically by the game loop, decides when to launch particles and when to "die".
height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.
iterate(key, value, returnType, callback, callbackContext, args)
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
y : number Gets or sets the y position of the Emitter. Source code:
[readonly] physicsType : number The const physics body type of this object.
checkAll(key, value, checkAlive, checkVisible, force)
new Emitter(game, x, y, maxParticles) Emitter
getAt(index) → {DisplayObject | integer}
Page 15 of 16