Particles.Arcade.Emitter#multiplyAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.

2025-01-10 15:47:30
Particles.Arcade.Emitter#update()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

update() Called automatically by the game loop, decides when to launch particles and when to "die".

2025-01-10 15:47:30
Particles.Arcade.Emitter#height
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.

2025-01-10 15:47:30
Particles.Arcade.Emitter#iterate()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

iterate(key, value, returnType, callback, callbackContext, args)

2025-01-10 15:47:30
Particles.Arcade.Emitter#setChildIndex()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Particles.Arcade.Emitter#y
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

y : number Gets or sets the y position of the Emitter. Source code:

2025-01-10 15:47:30
Particles.Arcade.Emitter#physicsType
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] physicsType : number The const physics body type of this object.

2025-01-10 15:47:30
Particles.Arcade.Emitter#checkAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

checkAll(key, value, checkAlive, checkVisible, force)

2025-01-10 15:47:30
Particles.Arcade.Emitter#Emitter
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

new Emitter(game, x, y, maxParticles) Emitter

2025-01-10 15:47:30
Particles.Arcade.Emitter#getAt()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getAt(index) → {DisplayObject | integer}

2025-01-10 15:47:30