Particles.Arcade.Emitter#filter()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

filter(predicate, checkExists) → {Phaser

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Particles.Arcade.Emitter#length
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] length : integer Total number of children in this group, regardless of exists/alive

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Particles.Arcade.Emitter#callAllExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not

2025-01-10 15:47:30
Particles.Arcade.Emitter#z
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] z : integer The z-depth value of this object within its parent container/Group

2025-01-10 15:47:30
Particles.Arcade.Emitter#divideAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group

2025-01-10 15:47:30
Particles.Arcade.Emitter#setAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setAll(key, value, checkAlive, checkVisible, operation, force)

2025-01-10 15:47:30
Particles.Arcade.Emitter#height
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.

2025-01-10 15:47:30
Particles.Arcade.Emitter#getIndex()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getIndex(child) → {integer} Get the index position of the given child in this group, which should

2025-01-10 15:47:30
Particles.Arcade.Emitter#bottom
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] bottom : number Gets the bottom position of the Emitter.

2025-01-10 15:47:30
Particles.Arcade.Emitter#addAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

2025-01-10 15:47:30