removeChildAt(index) → {DisplayObject}
onChildInputOver : Phaser.Signal This Signal is dispatched
update() Called automatically by the game loop, decides when to launch particles and when to "die".
y : number Gets or sets the y position of the Emitter. Source code:
iterate(key, value, returnType, callback, callbackContext, args)
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] z : integer The z-depth value of this object within its parent container/Group
removeAll(destroy, silent, destroyTexture) Removes
[readonly] physicsType : number The const physics body type of this object.
checkAll(key, value, checkAlive, checkVisible, force)
Page 15 of 16