new Emitter(game, x, y, maxParticles)
Emitter is a lightweight particle emitter that uses Arcade Physics.
It can be used for one-time explosions or for continuous effects like rain and fire.
All it really does is launch Particle objects out at set intervals, and fixes their positions and velocities accordingly.
Parameters
| Name | Type | Argument | Default | Description |
|---|---|---|---|---|
game | Phaser.Game | Current game instance. | ||
x | number | <optional> | 0 | The x coordinate within the Emitter that the particles are emitted from. |
y | number | <optional> | 0 | The y coordinate within the Emitter that the particles are emitted from. |
maxParticles | number | <optional> | 50 | The total number of particles in this emitter. |
- Source code: particles/arcade/Emitter.js (Line 20)
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