getAt(index) → {DisplayObject | integer}
removeChildAt(index) → {DisplayObject}
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
update() Called automatically by the game loop, decides when to launch particles and when to "die".
y : number Gets or sets the y position of the Emitter. Source code:
removeAll(destroy, silent, destroyTexture) Removes
maxParticles : number The total number of particles in this emitter. Source
iterate(key, value, returnType, callback, callbackContext, args)
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
[readonly] z : integer The z-depth value of this object within its parent container/Group
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