Particles.Arcade.Emitter#getIndex()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getIndex(child) → {integer} Get the index position of the given child in this group, which should

2025-01-10 15:47:30
Particles.Arcade.Emitter#z
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] z : integer The z-depth value of this object within its parent container/Group

2025-01-10 15:47:30
Particles.Arcade.Emitter#bottom
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] bottom : number Gets the bottom position of the Emitter.

2025-01-10 15:47:30
Particles.Arcade.Emitter#physicsType
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] physicsType : number The const physics body type of this object.

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Particles.Arcade.Emitter#getTop()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getTop() → {any} Return the child at the top of this group. The top child is the child displayed

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxParticles
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticles : number The total number of particles in this emitter. Source

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Particles.Arcade.Emitter#addAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

2025-01-10 15:47:30
Particles.Arcade.Emitter#callAllExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not

2025-01-10 15:47:30
Particles.Arcade.Emitter#setChildIndex()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Particles.Arcade.Emitter#cursorIndex
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group

2025-01-10 15:47:30