[readonly] physicsType : number The const physics body type of this object.
getIndex(child) → {integer} Get the index position of the given child in this group, which should
height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
new Emitter(game, x, y, maxParticles) Emitter
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
[readonly] bottom : number Gets the bottom position of the Emitter.
onChildInputOut : Phaser.Signal This Signal is dispatched
[readonly] length : integer Total number of children in this group, regardless of exists/alive
onChildInputOver : Phaser.Signal This Signal is dispatched
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