pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.
update() Called automatically by the game loop, decides when to launch particles and when to "die".
getIndex(child) → {integer} Get the index position of the given child in this group, which should
getAt(index) → {DisplayObject | integer}
checkAll(key, value, checkAlive, checkVisible, force)
y : number Gets or sets the y position of the Emitter. Source code:
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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