addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
onChildInputOut : Phaser.Signal This Signal is dispatched
create(x, y, key, frame, exists, index)
height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
new Emitter(game, x, y, maxParticles) Emitter
getAt(index) → {DisplayObject | integer}
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