Particles.Arcade.Emitter#centerX
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the

2025-01-10 15:47:30
Particles.Arcade.Emitter#left
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] left : number Gets the left position of the Emitter.

2025-01-10 15:47:30
Particles.Arcade.Emitter#countLiving()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

countLiving() → {integer} Get the number of living children in this group. Returns

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Particles.Arcade.Emitter#getBounds()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

2025-01-10 15:47:30
Particles.Arcade.Emitter#x
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

x : number Gets or sets the x position of the Emitter. Source code:

2025-01-10 15:47:30
Particles.Arcade.Emitter#subAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group

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Particles.Arcade.Emitter#rotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself

2025-01-10 15:47:30
Particles.Arcade.Emitter#ignoreDestroy
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

2025-01-10 15:47:30
Particles.Arcade.Emitter#ignoreChildInput
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
Particles.Arcade.Emitter#checkProperty()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

checkProperty(child, key, value, force) → {boolean} Checks a property

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