getFirstDead(createIfNull, x, y, key,
[readonly] left : number Gets the left position of the Emitter.
getChildAt(index) → {DisplayObject}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
addChildAt(child, index) → {DisplayObject}
emitParticle(x, y, key, frame)
countLiving() → {integer} Get the number of living children in this group. Returns
onChildInputDown : Phaser.Signal This Signal is dispatched
createMultiple(quantity, key, frame, exists) → {array}
[readonly] right : number Gets the right position of the Emitter.
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