ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
resetCursor(index) → {any} Sets the group cursor to the first child
emitParticle(x, y, key, frame)
onChildInputDown : Phaser.Signal This Signal is dispatched
addChildAt(child, index) → {DisplayObject}
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
countLiving() → {integer} Get the number of living children in this group. Returns
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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