Particles.Arcade.Emitter#getByName()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getByName(name) → {any} Searches the Group for the first instance of a child with the name

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Particles.Arcade.Emitter#getChildIndex()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Particles.Arcade.Emitter#flow()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

flow(lifespan, frequency, quantity, total,

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Particles.Arcade.Emitter#classType
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

classType : Object The type of objects that will be created when using

2025-01-10 15:47:30
Particles.Arcade.Emitter#getFirstAlive()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getFirstAlive(createIfNull, x, y, key,

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Particles.Arcade.Emitter#minParticleAlpha
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minParticleAlpha : number The minimum possible alpha value of a particle. Default

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Particles.Arcade.Emitter#right
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] right : number Gets the right position of the Emitter.

2025-01-10 15:47:30
Particles.Arcade.Emitter#minParticleSpeed
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minParticleSpeed : Phaser.Point The minimum possible

2025-01-10 15:47:30
Particles.Arcade.Emitter#resetCursor()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

resetCursor(index) → {any} Sets the group cursor to the first child

2025-01-10 15:47:30
Particles.Arcade.Emitter#swap()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be

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