Particles.Arcade.Emitter#enableBodyDebug
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

enableBodyDebug : boolean If true when a physics body is created (via

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxParticleSpeed
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleSpeed : Phaser.Point The maximum possible

2025-01-10 15:47:30
Particles.Arcade.Emitter#reverse()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups

2025-01-10 15:47:30
Particles.Arcade.Emitter#getBottom()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

2025-01-10 15:47:30
Particles.Arcade.Emitter#setAlpha()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setAlpha(min, max, rate, ease,

2025-01-10 15:47:30
Particles.Arcade.Emitter#at()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

at(object) → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#frequency
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false).

2025-01-10 15:47:30
Particles.Arcade.Emitter#autoScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to

2025-01-10 15:47:30
Particles.Arcade.Emitter#addChild()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

addChild(child) → {DisplayObject}

2025-01-10 15:47:30
Particles.Arcade.Emitter#minParticleSpeed
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minParticleSpeed : Phaser.Point The minimum possible

2025-01-10 15:47:30