Particles.Arcade.Emitter#addAt()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

addAt(child, index, silent) → {

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxParticleScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxParticleScale : number The maximum possible scale of a particle. This is applied to the X and Y axis. If you need to control

2025-01-10 15:47:30
Particles.Arcade.Emitter#minParticleScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control

2025-01-10 15:47:30
Particles.Arcade.Emitter#inputEnableChildren
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

2025-01-10 15:47:30
Particles.Arcade.Emitter#at()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

at(object) → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#autoScale
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to

2025-01-10 15:47:30
Particles.Arcade.Emitter#minRotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minRotation : number The minimum possible angular velocity of a particle. Source

2025-01-10 15:47:30
Particles.Arcade.Emitter#minParticleSpeed
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minParticleSpeed : Phaser.Point The minimum possible

2025-01-10 15:47:30
Particles.Arcade.Emitter#right
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] right : number Gets the right position of the Emitter.

2025-01-10 15:47:30
Particles.Arcade.Emitter#minParticleAlpha
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

minParticleAlpha : number The minimum possible alpha value of a particle. Default

2025-01-10 15:47:30