Particles.Arcade.Emitter#moveDown()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

2025-01-10 15:47:30
Particles.Arcade.Emitter#customSort()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

customSort(sortHandler, context) Sort the children in the group according to custom sort function.

2025-01-10 15:47:30
Particles.Arcade.Emitter#revive()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

revive() → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#name
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

name : string A handy string name for this emitter. Can be set to anything. Source

2025-01-10 15:47:30
Particles.Arcade.Emitter#classType
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

classType : Object The type of objects that will be created when using

2025-01-10 15:47:30
Particles.Arcade.Emitter#maxRotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxRotation : number The maximum possible angular velocity of a particle. Default

2025-01-10 15:47:30
Particles.Arcade.Emitter#add()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

add(child, silent, index) → {

2025-01-10 15:47:30
Particles.Arcade.Emitter#xy()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters

2025-01-10 15:47:30
Particles.Arcade.Emitter#inputEnableChildren
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled

2025-01-10 15:47:30
Particles.Arcade.Emitter#start()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

start(explode, lifespan, frequency, quantity,

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