Particles.Arcade.Emitter#top
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] top : number Gets the top position of the Emitter.

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Particles.Arcade.Emitter#alignTo()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

alignTo(parent, position, offsetX, offsetY) → {

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Particles.Arcade.Emitter#previous()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If

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Particles.Arcade.Emitter#moveAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveAll(group, silent) → {Phaser

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Particles.Arcade.Emitter#addMultiple()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

addMultiple(children, silent) → {Array.<

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Particles.Arcade.Emitter#forEachDead()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See

2025-01-10 15:47:30
Particles.Arcade.Emitter#forEachAlive()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See

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Particles.Arcade.Emitter#alpha
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

alpha : number The alpha value of the group container. Inherited From

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Particles.Arcade.Emitter#scaleData
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

scaleData :array An array of the calculated scale easing data applied to particles with scaleRates > 0.

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Particles.Arcade.Emitter#physicsBodyType
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

physicsBodyType : integer If enableBody

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