Particles.Arcade.Emitter#area
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

area : Phaser.Rectangle The area of the emitter

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Particles.Arcade.Emitter#angle
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

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Particles.Arcade.Emitter#lifespan
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles

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Particles.Arcade.Emitter#resetChild()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

resetChild(child, x, y, key, frame)

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Particles.Arcade.Emitter#setYSpeed()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setYSpeed(min, max) → {

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Particles.Arcade.Emitter#enableBody
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

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Particles.Arcade.Emitter#setRotation()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setRotation(min, max) → {

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Particles.Arcade.Emitter#alignIn()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

alignIn(container, position, offsetX, offsetY)

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Particles.Arcade.Emitter#cameraOffset
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

cameraOffset : Phaser.Point If this object is

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Particles.Arcade.Emitter#scaleData
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

scaleData :array An array of the calculated scale easing data applied to particles with scaleRates > 0.

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