setRotation(min, max) → {
autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to
replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The
setYSpeed(min, max) → {
cursor : DisplayObject The current
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
getClosestTo(object, callback, callbackContext) → {any}
previous() → {any} Moves the group cursor to the previous (lower) child in the group. If
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
getRandomExists(startIndex, endIndex) → {any}
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