Particles.Arcade.Emitter#kill()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

kill() → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#alive
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks

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Particles.Arcade.Emitter#onDestroy
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

onDestroy : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30
Particles.Arcade.Emitter#particleBringToTop
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

particleBringToTop : boolean If this is true then when the Particle is emitted it will be bought to the top of the

2025-01-10 15:47:30
Particles.Arcade.Emitter#align()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

align(width, height, cellWidth, cellHeight, position, offset) → {boolean}

2025-01-10 15:47:30
Particles.Arcade.Emitter#alphaData
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

alphaData :array An array of the calculated alpha easing data applied to particles with alphaRates > 0.

2025-01-10 15:47:30
Particles.Arcade.Emitter#removeChildren()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

2025-01-10 15:47:30
Particles.Arcade.Emitter#removeFromHash()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

2025-01-10 15:47:30
Particles.Arcade.Emitter#sort()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

sort(key, order) Sort the children in the group according to a particular

2025-01-10 15:47:30
Particles.Arcade.Emitter#forEach()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEach(callback, callbackContext, checkExists, args) Call a function on

2025-01-10 15:47:30