Particles.Arcade.Emitter#autoAlpha
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to

2025-01-10 15:47:30
Particles.Arcade.Emitter#setScale()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setScale(minX, maxX, minY, maxY, rate

2025-01-10 15:47:30
Particles.Arcade.Emitter#lifespan
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles

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Particles.Arcade.Emitter#resetChild()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

resetChild(child, x, y, key, frame)

2025-01-10 15:47:30
Particles.Arcade.Emitter#gravity
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.

2025-01-10 15:47:30
Particles.Arcade.Emitter#angle
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its

2025-01-10 15:47:30
Particles.Arcade.Emitter#forEachExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
Particles.Arcade.Emitter#contains()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30
Particles.Arcade.Emitter#width
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted.

2025-01-10 15:47:30
Particles.Arcade.Emitter#cursor
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

cursor : DisplayObject The current

2025-01-10 15:47:30