Particles.Arcade.Emitter#setScale()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setScale(minX, maxX, minY, maxY, rate

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Particles.Arcade.Emitter#setRotation()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setRotation(min, max) → {

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Particles.Arcade.Emitter#remove()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

remove(child, destroy, silent) → {boolean}

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Particles.Arcade.Emitter#replace()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

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Particles.Arcade.Emitter#destroy()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

destroy() Destroys this Emitter, all associated child Particles and then removes itself from the Particle Manager.

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Particles.Arcade.Emitter#cursor
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

cursor : DisplayObject The current

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Particles.Arcade.Emitter#gravity
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.

2025-01-10 15:47:30
Particles.Arcade.Emitter#resetChild()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

resetChild(child, x, y, key, frame)

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Particles.Arcade.Emitter#setYSpeed()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setYSpeed(min, max) → {

2025-01-10 15:47:30
Particles.Arcade.Emitter#blendMode
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable

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