remove(child, destroy, silent) → {boolean}
getClosestTo(object, callback, callbackContext) → {any}
setScale(minX, maxX, minY, maxY, rate
set(child, key, value, checkAlive, checkVisible, operation,
cursor : DisplayObject The current
bounce : Phaser.Point How much each particle should
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
setAllChildren(key, value, checkAlive, checkVisible, operation,
autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to
resetChild(child, x, y, key, frame)
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