autoAlpha : boolean When a new Particle is emitted this controls if it will automatically change alpha. Use Emitter.setAlpha to
bounce : Phaser.Point How much each particle should
cursor : DisplayObject The current
blendMode : number The blendMode as set on the particle when emitted from the Emitter. Defaults to NORMAL. Needs browser capable
gravity : number Sets the body.gravity.y of each particle sprite to this value on launch.
setAllChildren(key, value, checkAlive, checkVisible, operation,
width : number Gets or sets the width of the Emitter. This is the region in which a particle can be emitted.
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
getClosestTo(object, callback, callbackContext) → {any}
maxParticleAlpha : number The maximum possible alpha value of a particle. Default
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