Particles.Arcade.Emitter#classType

classType : Object

The type of objects that will be created when using create or createMultiple.

Any object may be used but it should extend either Sprite or Image and accept the same constructor arguments:
when a new object is created it is passed the following parameters to its constructor: (game, x, y, key, frame).

Inherited From
Default Value
Source code: core/Group.js (Line 130)
doc_phaser
2017-02-14 10:57:03
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