Particles.Arcade.Emitter#revive()

revive() → {Phaser.Particles.Arcade.Emitter}

Handy for bringing game objects "back to life". Just sets alive and exists back to true.

Returns

This Emitter instance.

Source code: particles/arcade/Emitter.js (Line 423)
doc_phaser
2025-01-10 15:47:30
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