revive() → {Phaser.Particles.Arcade.Emitter}
Handy for bringing game objects "back to life". Just sets alive and exists back to true.
Returns
This Emitter instance.
- Source code: particles/arcade/Emitter.js (Line 423)
revive() → {Phaser.Particles.Arcade.Emitter}
Handy for bringing game objects "back to life". Just sets alive and exists back to true.
This Emitter instance.
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