Particles.Arcade.Emitter#revive()

revive() → {Phaser.Particles.Arcade.Emitter}

Handy for bringing game objects "back to life". Just sets alive and exists back to true.

Returns

This Emitter instance.

Source code: particles/arcade/Emitter.js (Line 423)
doc_phaser
2017-02-14 10:58:21
Comments
Leave a Comment

Please login to continue.