resetChild(child, x, y, key, frame)
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
texture : PIXI.Texture The texture that the
area : Phaser.Rectangle The area of the emitter
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
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