forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
getClosestTo(object, callback, callbackContext) → {any}
maxParticleAlpha : number The maximum possible alpha value of a particle. Default
removeChildAt(index) → {DisplayObject}
area : Phaser.Rectangle The area of the emitter
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles
resetChild(child, x, y, key, frame)
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