Particles.Arcade.Emitter#resetChild()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

resetChild(child, x, y, key, frame)

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Particle#height
  • References/Game Development/Phaser/Particles/Particle

height : number The height of the sprite, setting this will actually modify the scale to achieve the value set

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Particle#contains()
  • References/Game Development/Phaser/Particles/Particle

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Particle#texture
  • References/Game Development/Phaser/Particles/Particle

texture : PIXI.Texture The texture that the

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Particles.Arcade.Emitter#area
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

area : Phaser.Rectangle The area of the emitter

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Particle#pendingDestroy
  • References/Game Development/Phaser/Particles/Particle

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Particles.Arcade.Emitter#forEachExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.

2025-01-10 15:47:30
Particles.Arcade.Emitter#getLocalBounds()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer

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Particle#getLocalBounds()
  • References/Game Development/Phaser/Particles/Particle

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

2025-01-10 15:47:30
Particles.Arcade.Emitter#contains()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

2025-01-10 15:47:30