resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
cameraOffset : Phaser.Point The x/y coordinate offset
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
setProperty(child, key, value, operation, force) → {boolean}
kill() → {Phaser
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
ID : number - Source code:
onDestroy : Phaser.Signal This signal is dispatched
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