getRandomExists(startIndex, endIndex) → {any}
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
cameraOffset : Phaser.Point The x/y coordinate offset
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
debug : boolean A debug flag designed for use with Game.enableStep.
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
getFirstExists(exists, createIfNull, x, y,
hasProperty(child, key) → {boolean} Checks if the child has the given property. Will scan
setProperty(child, key, value, operation, force) → {boolean}
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
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