moveAll(group, silent) → {Phaser
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
alphaData :array An array of the calculated alpha easing data applied to particles with alphaRates > 0.
[readonly] top : number Gets the top position of the Emitter.
ID : number - Source code:
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
getFirstExists(exists, createIfNull, x, y,
add(emitter) → {Phaser.Emitter} Adds a new Particle Emitter to the Particle Manager.
debug : boolean A debug flag designed for use with Game.enableStep.
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