Particles.Arcade.Emitter#moveAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveAll(group, silent) → {Phaser

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Particle#heal
  • References/Game Development/Phaser/Particles/Particle

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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Particle#lifespan
  • References/Game Development/Phaser/Particles/Particle

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Particles.Arcade.Emitter#alphaData
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

alphaData :array An array of the calculated alpha easing data applied to particles with alphaRates > 0.

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Particles.Arcade.Emitter#top
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] top : number Gets the top position of the Emitter.

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Particles#ID
  • References/Game Development/Phaser/Particles/Particles

ID : number - Source code:

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Particles.Arcade.Emitter#fixedToCamera
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera

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Particles.Arcade.Emitter#getFirstExists()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getFirstExists(exists, createIfNull, x, y,

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Particles#add()
  • References/Game Development/Phaser/Particles/Particles

add(emitter) → {Phaser.Emitter} Adds a new Particle Emitter to the Particle Manager.

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Particle#debug
  • References/Game Development/Phaser/Particles/Particle

debug : boolean A debug flag designed for use with Game.enableStep.

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