shader : PIXI.AbstractFilter The
moveAll(group, silent) → {Phaser
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
addMultiple(children, silent) → {Array.<
removeChild(child) → {DisplayObject}
debug : boolean A debug flag designed for use with Game.enableStep.
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
alpha : number The alpha value of the group container. Inherited From
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
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