Particles.Arcade.Emitter#alphaData
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

alphaData :array An array of the calculated alpha easing data applied to particles with alphaRates > 0.

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Particles.Arcade.Emitter#removeFromHash()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call

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Particle#offsetX
  • References/Game Development/Phaser/Particles/Particle

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Particle#heal
  • References/Game Development/Phaser/Particles/Particle

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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Particles.Arcade.Emitter#top
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] top : number Gets the top position of the Emitter.

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Particle#revive()
  • References/Game Development/Phaser/Particles/Particle

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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Particles.Arcade.Emitter#moveAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveAll(group, silent) → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#scaleData
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

scaleData :array An array of the calculated scale easing data applied to particles with scaleRates > 0.

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Particle#previousRotation
  • References/Game Development/Phaser/Particles/Particle

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Particles.Arcade.Emitter#moveUp()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the

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