[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
scaleData :array An array of the calculated scale easing data applied to particles with scaleRates > 0.
game : Phaser.Game A reference to the currently running Game
add(emitter) → {Phaser.Emitter} Adds a new Particle Emitter to the Particle Manager.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
addChildAt(child, index) → {DisplayObject}
physicsBodyType : integer If enableBody
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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