setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
alpha : number The alpha value of the group container. Inherited From
kill() → {Phaser
onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
explode(lifespan, quantity) → {
addChild(child) → {DisplayObject}
maxParticleSpeed : Phaser.Point The maximum possible
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control
Page 11 of 28