explode(lifespan, quantity) → {
particleDrag : Phaser.Point The X and Y drag component
[readonly] top : number Gets the top position of the Emitter.
alignIn(container, position, offsetX, offsetY)
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
cameraOffset : Phaser.Point If this object is
angularDrag : number The angular drag component of particles launched from the emitter if they are rotating.
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
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