maxParticleScale : number The maximum possible scale of a particle. This is applied to the X and Y axis. If you need to control
maxRotation : number The maximum possible angular velocity of a particle. Default
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
particleAnchor : Phaser.Point When a particle is created
getChildAt(index) → {DisplayObject}
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
start(explode, lifespan, frequency, quantity,
angularDrag : number The angular drag component of particles launched from the emitter if they are rotating.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
name : string A handy string name for this emitter. Can be set to anything. Source
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