visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
particleAnchor : Phaser.Point When a particle is created
angularDrag : number The angular drag component of particles launched from the emitter if they are rotating.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
classType : Object The type of objects that will be created when using
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
start(explode, lifespan, frequency, quantity,
getByName(name) → {any} Searches the Group for the first instance of a child with the name
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