addAt(child, index, silent) → {
getChildAt(index) → {DisplayObject}
setXSpeed(min, max) → {
physicsBodyType : integer If enableBody
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
flow(lifespan, frequency, quantity, total,
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
particleAnchor : Phaser.Point When a particle is created
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
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