Particles.Arcade.Emitter#sendToBack()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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Particles.Arcade.Emitter#centerY
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the

2025-01-10 15:47:30
Particles.Arcade.Emitter#moveDown()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

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Particles.Arcade.Emitter#customSort()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

customSort(sortHandler, context) Sort the children in the group according to custom sort function.

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Particles.Arcade.Emitter#revive()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

revive() → {Phaser

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Particle#offsetY
  • References/Game Development/Phaser/Particles/Particle

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Particles.Arcade.Emitter#name
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

name : string A handy string name for this emitter. Can be set to anything. Source

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Particle#right
  • References/Game Development/Phaser/Particles/Particle

right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.

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Particles#remove()
  • References/Game Development/Phaser/Particles/Particles

remove(emitter) Removes an existing Particle Emitter from the Particle Manager. Parameters

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Particles#game
  • References/Game Development/Phaser/Particles/Particles

game : Phaser.Game A reference to the currently running Game

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