sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
revive() → {Phaser
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
name : string A handy string name for this emitter. Can be set to anything. Source
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
remove(emitter) Removes an existing Particle Emitter from the Particle Manager. Parameters
game : Phaser.Game A reference to the currently running Game
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