reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
cropRect : Phaser.Rectangle The Rectangle used
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
xy(index, x, y) Positions the child found at the given index within this group to the given x and y coordinates. Parameters
addAt(child, index, silent) → {
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
remove(emitter) Removes an existing Particle Emitter from the Particle Manager. Parameters
makeParticles(keys, frames, quantity, collide, collideWorld
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