Particles.Arcade.Emitter#name
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

name : string A handy string name for this emitter. Can be set to anything. Source

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Particles.Arcade.Emitter#flow()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

flow(lifespan, frequency, quantity, total,

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Particles.Arcade.Emitter#removeBetween()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

removeBetween(startIndex, endIndex, destroy, silent)

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Particle#crop()
  • References/Game Development/Phaser/Particles/Particle

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Particle#deltaY
  • References/Game Development/Phaser/Particles/Particle

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

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Particle#getChildAt()
  • References/Game Development/Phaser/Particles/Particle

getChildAt(index) → {DisplayObject}

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Particles.Arcade.Emitter#sendToBack()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below

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Particle#blendMode
  • References/Game Development/Phaser/Particles/Particle

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Particles#remove()
  • References/Game Development/Phaser/Particles/Particles

remove(emitter) Removes an existing Particle Emitter from the Particle Manager. Parameters

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Particle#transformCallback
  • References/Game Development/Phaser/Particles/Particle

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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