smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
makeParticles(keys, frames, quantity, collide, collideWorld
particleSendToBack : boolean If this is true then when the Particle is emitted it will be sent to the back of the
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
enableBodyDebug : boolean If true when a physics body is created (via
maxParticleSpeed : Phaser.Point The maximum possible
addChildAt(child, index) → {DisplayObject}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] physicsType : number The const physics body type of this object.
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