revive() → {Phaser
enableBodyDebug : boolean If true when a physics body is created (via
getFurthestFrom(object, callback, callbackContext) → {any}
[readonly] physicsType : number The const physics body type of this object.
addChildAt(child, index) → {DisplayObject}
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
particleSendToBack : boolean If this is true then when the Particle is emitted it will be sent to the back of the
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
physicsBodyType : integer If enableBody
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