Particles#game
  • References/Game Development/Phaser/Particles/Particles

game : Phaser.Game A reference to the currently running Game

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Particles.Arcade.Emitter#getFurthestFrom()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getFurthestFrom(object, callback, callbackContext) → {any}

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Particles.Arcade.Emitter#maxRotation
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

maxRotation : number The maximum possible angular velocity of a particle. Default

2025-01-10 15:47:30
Particles.Arcade.Emitter#moveDown()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at

2025-01-10 15:47:30
Particles.Arcade.Emitter#add()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

add(child, silent, index) → {

2025-01-10 15:47:30
Particles.Arcade.Emitter#centerY
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the

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Particles.Arcade.Emitter#addAt()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

addAt(child, index, silent) → {

2025-01-10 15:47:30
Particle#deltaX
  • References/Game Development/Phaser/Particles/Particle

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

2025-01-10 15:47:30
Particle#tint
  • References/Game Development/Phaser/Particles/Particle

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

2025-01-10 15:47:30
Particles.Arcade.Emitter#revive()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

revive() → {Phaser

2025-01-10 15:47:30