game : Phaser.Game A reference to the currently running Game
getFurthestFrom(object, callback, callbackContext) → {any}
maxRotation : number The maximum possible angular velocity of a particle. Default
moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
add(child, silent, index) → {
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
addAt(child, index, silent) → {
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
revive() → {Phaser
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