preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
getFirstAlive(createIfNull, x, y, key,
minParticleAlpha : number The minimum possible alpha value of a particle. Default
[readonly] right : number Gets the right position of the Emitter.
minParticleSpeed : Phaser.Point The minimum possible
[readonly] children : Array.<Displa
resetCursor(index) → {any} Sets the group cursor to the first child
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
removeChild(child) → {DisplayObject}
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