minRotation : number The minimum possible angular velocity of a particle. Source
minParticleSpeed : Phaser.Point The minimum possible
reset(x, y, health) → {Phaser
[readonly] right : number Gets the right position of the Emitter.
minParticleAlpha : number The minimum possible alpha value of a particle. Default
play(name, frameRate, loop, killOnComplete) → {
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
exists : boolean If exists is true the group is updated, otherwise it is skipped.
createMultiple(quantity, key, frame, exists) → {array}
body : Phaser.Physics.Arcade.Body |
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