autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
minParticleSpeed : Phaser.Point The minimum possible
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
[readonly] total : integer Total number of existing children in the group.
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
minRotation : number The minimum possible angular velocity of a particle. Source
getFirstAlive(createIfNull, x, y, key,
resetCursor(index) → {any} Sets the group cursor to the first child
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
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