next() → {any} Advances the group cursor to the next (higher) object in the group. If the
addChild(child) → {DisplayObject}
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
getFirstAlive(createIfNull, x, y, key,
setSize(width, height) → {
getChildAt(index) → {DisplayObject}
[readonly] total : integer Total number of existing children in the group.
new Arcade() Arcade Particles is a Particle System integrated with Arcade Physics. Source
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
Page 20 of 28