getFirstDead(createIfNull, x, y, key,
createMultiple(quantity, key, frame, exists) → {array}
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
scaleMax : Phaser.Point The maximum scale this Game
[readonly] left : number Gets the left position of the Emitter.
setAlpha(min, max, rate, ease,
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
minRotation : number The minimum possible angular velocity of a particle. Source
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
Page 20 of 28