emitX : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
[readonly] right : number Gets the right position of the Emitter.
addChildAt(child, index) → {DisplayObject}
minParticleAlpha : number The minimum possible alpha value of a particle. Default
play(name, frameRate, loop, killOnComplete) → {
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
exists : boolean If exists is true the group is updated, otherwise it is skipped.
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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