ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
x : number Gets or sets the x position of the Emitter. Source code:
onChildInputDown : Phaser.Signal This Signal is dispatched
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
addChildAt(child, index) → {DisplayObject}
[readonly] total : integer Total number of existing children in the group.
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