Particles.Arcade.Emitter#subAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group

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Particles.Arcade.Emitter#x
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

x : number Gets or sets the x position of the Emitter. Source code:

2025-01-10 15:47:30
Particles.Arcade.Emitter#ignoreDestroy
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy

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Particle#inputEnabled
  • References/Game Development/Phaser/Particles/Particle

inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a

2025-01-10 15:47:30
Particles.Arcade.Emitter#physicsSortDirection
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property

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Particles.Arcade.Emitter#getBounds()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global

2025-01-10 15:47:30
Particles.Arcade.Emitter#resetCursor()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

resetCursor(index) → {any} Sets the group cursor to the first child

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Particles.Arcade.Emitter#emitParticle()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

emitParticle(x, y, key, frame)

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Particle#fixedToCamera
  • References/Game Development/Phaser/Particles/Particle

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

2025-01-10 15:47:30
Particle#centerX
  • References/Game Development/Phaser/Particles/Particle

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30