subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
x : number Gets or sets the x position of the Emitter. Source code:
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
resetCursor(index) → {any} Sets the group cursor to the first child
emitParticle(x, y, key, frame)
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
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