countLiving() → {integer} Get the number of living children in this group. Returns
new Arcade() Arcade Particles is a Particle System integrated with Arcade Physics. Source
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
x : number Gets or sets the x position of the Emitter. Source code:
alignIn(container, position, offsetX, offsetY)
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
Page 22 of 28