at(object) → {Phaser
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
getChildAt(index) → {DisplayObject}
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
getAt(index) → {DisplayObject | integer}
removeChildAt(index) → {DisplayObject}
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