ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
checkProperty(child, key, value, force) → {boolean} Checks a property
[readonly] children : Array.<Displa
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
update() Called automatically by the game loop, decides when to launch particles and when to "die".
filter(predicate, checkExists) → {Phaser
Page 23 of 28