onChildInputDown : Phaser.Signal This Signal is dispatched
addChildAt(child, index) → {DisplayObject}
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
countLiving() → {integer} Get the number of living children in this group. Returns
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
removeAll(destroy, silent, destroyTexture) Removes
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
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