addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
create(x, y, key, frame, exists, index)
[readonly] previousPosition : Phaser.Point
setAll(key, value, checkAlive, checkVisible, operation, force)
new Emitter(game, x, y, maxParticles) Emitter
height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.
onChildInputOver : Phaser.Signal This Signal is dispatched
[readonly] length : integer Total number of children in this group, regardless of exists/alive
onChildInputOut : Phaser.Signal This Signal is dispatched
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
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