ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
onChildInputOut : Phaser.Signal This Signal is dispatched
checkAll(key, value, checkAlive, checkVisible, force)
onChildInputOver : Phaser.Signal This Signal is dispatched
[readonly] physicsType : number The const physics body type of this object.
[readonly] previousPosition : Phaser.Point
iterate(key, value, returnType, callback, callbackContext, args)
new Emitter(game, x, y, maxParticles) Emitter
input : Phaser.InputHandler | null The
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