bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
[readonly] physicsType : number The const physics body type of this object.
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
setScaleData() Called by the Emitter if autoScale has been enabled. Passes over the scale ease data and resets the scale counter.
maxParticles : number The total number of particles in this emitter. Source
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
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