new Particles(game) Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates
height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] previousPosition : Phaser.Point
new Emitter(game, x, y, maxParticles) Emitter
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
[readonly] bottom : number Gets the bottom position of the Emitter.
onChildInputOut : Phaser.Signal This Signal is dispatched
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