emitY : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates
removeChildAt(index) → {DisplayObject}
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.
emitters : Object Internal emitters store. Source code:
getIndex(child) → {integer} Get the index position of the given child in this group, which should
[readonly] z : integer The z-depth value of this object within its parent container/Group
new Particles(game) Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] bottom : number Gets the bottom position of the Emitter.
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