setAll(key, value, checkAlive, checkVisible, operation, force)
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
emitters : Object Internal emitters store. Source code:
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
create(x, y, key, frame, exists, index)
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
[readonly] physicsType : number The const physics body type of this object.
getIndex(child) → {integer} Get the index position of the given child in this group, which should
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