height : number Gets or sets the height of the Emitter. This is the region in which a particle can be emitted.
getIndex(child) → {integer} Get the index position of the given child in this group, which should
new Particles(game) Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates
[readonly] bottom : number Gets the bottom position of the Emitter.
addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group
removeChildAt(index) → {DisplayObject}
update() Called automatically by the game loop, decides when to launch particles and when to "die".
setScaleData() Called by the Emitter if autoScale has been enabled. Passes over the scale ease data and resets the scale counter.
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
update() Updates the Particle scale or alpha if autoScale and autoAlpha are set. Source
Page 26 of 28