scaleMin : Phaser.Point The minimum scale this Game
texture : PIXI.Texture The texture that the
animations : Phaser.AnimationManager
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
alignTo(parent, position, offsetX, offsetY) → {Object}
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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