height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
scaleMin : Phaser.Point The minimum scale this Game
texture : PIXI.Texture The texture that the
removeChildAt(index) → {DisplayObject}
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
animations : Phaser.AnimationManager
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
world : Phaser.Point The world coordinates of this
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