setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
texture : PIXI.Texture The texture that the
[readonly] z : number The z depth of this Game Object within its parent Group.No two
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
events : Phaser.Events All Phaser Game Objects
scaleMin : Phaser.Point The minimum scale this Game
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
world : Phaser.Point The world coordinates of this
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
Page 1 of 11