events : Phaser.Events All Phaser Game Objects
scaleMin : Phaser.Point The minimum scale this Game
animations : Phaser.AnimationManager
[readonly] z : number The z depth of this Game Object within its parent Group.No two
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
removeChildAt(index) → {DisplayObject}
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
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