events : Phaser.Events All Phaser Game Objects
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
removeChildAt(index) → {DisplayObject}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
alignTo(parent, position, offsetX, offsetY) → {Object}
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
world : Phaser.Point The world coordinates of this
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
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