contains(child) → {Boolean} Determines whether the specified display object is a child of the D
world : Phaser.Point The world coordinates of this
alignTo(parent, position, offsetX, offsetY) → {Object}
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
animations : Phaser.AnimationManager
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] z : number The z depth of this Game Object within its parent Group.No two
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