getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
events : Phaser.Events All Phaser Game Objects
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
alignTo(parent, position, offsetX, offsetY) → {Object}
removeChildAt(index) → {DisplayObject}
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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