sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
texture : PIXI.Texture The texture that the
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
events : Phaser.Events All Phaser Game Objects
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