[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
removeChild(child) → {DisplayObject}
key : string | Phaser.RenderTexture |
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
cameraOffset : Phaser.Point The x/y coordinate offset
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
shader : PIXI.AbstractFilter The
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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