Particle#type
  • References/Game Development/Phaser/Particles/Particle

[readonly] type : number The const type of this object.

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Particle#frameName
  • References/Game Development/Phaser/Particles/Particle

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

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Particle#setFrame()
  • References/Game Development/Phaser/Particles/Particle

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

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Particle#health
  • References/Game Development/Phaser/Particles/Particle

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

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Particle#deltaZ
  • References/Game Development/Phaser/Particles/Particle

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now

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Particle#cameraOffset
  • References/Game Development/Phaser/Particles/Particle

cameraOffset : Phaser.Point The x/y coordinate offset

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Particle#resetFrame()
  • References/Game Development/Phaser/Particles/Particle

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

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Particle#debug
  • References/Game Development/Phaser/Particles/Particle

debug : boolean A debug flag designed for use with Game.enableStep.

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Particle#onEmit()
  • References/Game Development/Phaser/Particles/Particle

onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.

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Particle#left
  • References/Game Development/Phaser/Particles/Particle

left : number The left coordinate of the Game Object.This is the same as x - offsetX.

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