[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
removeChild(child) → {DisplayObject}
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
debug : boolean A debug flag designed for use with Game.enableStep.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
cameraOffset : Phaser.Point The x/y coordinate offset
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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