[readonly] type : number The const type of this object.
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
cameraOffset : Phaser.Point The x/y coordinate offset
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
debug : boolean A debug flag designed for use with Game.enableStep.
onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
Page 3 of 11