name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
key : string | Phaser.RenderTexture |
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
Page 3 of 11