name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
key : string | Phaser.RenderTexture |
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
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