cameraOffset : Phaser.Point The x/y coordinate offset
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
removeChild(child) → {DisplayObject}
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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