Particle#outOfBoundsKill
  • References/Game Development/Phaser/Particles/Particle

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

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Particle#type
  • References/Game Development/Phaser/Particles/Particle

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
Particle#resizeFrame()
  • References/Game Development/Phaser/Particles/Particle

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
Particle#cameraOffset
  • References/Game Development/Phaser/Particles/Particle

cameraOffset : Phaser.Point The x/y coordinate offset

2025-01-10 15:47:30
Particle#revive()
  • References/Game Development/Phaser/Particles/Particle

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

2025-01-10 15:47:30
Particle#setChildIndex()
  • References/Game Development/Phaser/Particles/Particle

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Particle#game
  • References/Game Development/Phaser/Particles/Particle

game : Phaser.Game A reference to the currently running Game

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Particle#health
  • References/Game Development/Phaser/Particles/Particle

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

2025-01-10 15:47:30
Particle#frame
  • References/Game Development/Phaser/Particles/Particle

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Particle#resetFrame()
  • References/Game Development/Phaser/Particles/Particle

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

2025-01-10 15:47:30