Particle#offsetX
  • References/Game Development/Phaser/Particles/Particle

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Particle#removeChild()
  • References/Game Development/Phaser/Particles/Particle

removeChild(child) → {DisplayObject}

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Particle#key
  • References/Game Development/Phaser/Particles/Particle

key : string | Phaser.RenderTexture |

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Particle#moveUp()
  • References/Game Development/Phaser/Particles/Particle

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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Particle#frame
  • References/Game Development/Phaser/Particles/Particle

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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Particle#cameraOffset
  • References/Game Development/Phaser/Particles/Particle

cameraOffset : Phaser.Point The x/y coordinate offset

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Particle#lifespan
  • References/Game Development/Phaser/Particles/Particle

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Particle#shader
  • References/Game Development/Phaser/Particles/Particle

shader : PIXI.AbstractFilter The

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Particle#heal
  • References/Game Development/Phaser/Particles/Particle

heal Heal the Game Object. This adds the given amount of health to the health property. Inherited

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Particle#resetFrame()
  • References/Game Development/Phaser/Particles/Particle

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.

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