outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] type : number The const type of this object.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
cameraOffset : Phaser.Point The x/y coordinate offset
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
game : Phaser.Game A reference to the currently running Game
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
Page 3 of 11