Particle#deltaY
  • References/Game Development/Phaser/Particles/Particle

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

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Particle#getChildAt()
  • References/Game Development/Phaser/Particles/Particle

getChildAt(index) → {DisplayObject}

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Particle#blendMode
  • References/Game Development/Phaser/Particles/Particle

blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:

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Particle#transformCallback
  • References/Game Development/Phaser/Particles/Particle

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Particle#cropRect
  • References/Game Development/Phaser/Particles/Particle

cropRect : Phaser.Rectangle The Rectangle used

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Particle#smoothed
  • References/Game Development/Phaser/Particles/Particle

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

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Particle#offsetY
  • References/Game Development/Phaser/Particles/Particle

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate

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Particle#addChild()
  • References/Game Development/Phaser/Particles/Particle

addChild(child) → {DisplayObject}

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Particle#inWorld
  • References/Game Development/Phaser/Particles/Particle

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

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Particle#outOfCameraBoundsKill
  • References/Game Development/Phaser/Particles/Particle

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill

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