checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
addChild(child) → {DisplayObject}
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
cropRect : Phaser.Rectangle The Rectangle used
new Particle(game, x, y, key, frame) Create a new Particle object. Particles are extended Sprites that are emitted by a
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
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