moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] physicsType : number The const physics body type of this object.
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
getChildAt(index) → {DisplayObject}
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
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