[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
cropRect : Phaser.Rectangle The Rectangle used
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
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