getChildAt(index) → {DisplayObject}
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
new Particle(game, x, y, key, frame) Create a new Particle object. Particles are extended Sprites that are emitted by a
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
cropRect : Phaser.Rectangle The Rectangle used
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
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