events : Phaser.Events All Phaser Game Objects
scaleMin : Phaser.Point The minimum scale this Game
[readonly] z : number The z depth of this Game Object within its parent Group.No two
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
removeChildAt(index) → {DisplayObject}
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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