animations : Phaser.AnimationManager
removeChildAt(index) → {DisplayObject}
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
events : Phaser.Events All Phaser Game Objects
scaleMin : Phaser.Point The minimum scale this Game
[readonly] z : number The z depth of this Game Object within its parent Group.No two
world : Phaser.Point The world coordinates of this
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
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