animations : Phaser.AnimationManager
world : Phaser.Point The world coordinates of this
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
events : Phaser.Events All Phaser Game Objects
texture : PIXI.Texture The texture that the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
scaleMin : Phaser.Point The minimum scale this Game
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