animations : Phaser.AnimationManager
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
world : Phaser.Point The world coordinates of this
removeChildAt(index) → {DisplayObject}
scaleMin : Phaser.Point The minimum scale this Game
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
events : Phaser.Events All Phaser Game Objects
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
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