height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
texture : PIXI.Texture The texture that the
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
alignTo(parent, position, offsetX, offsetY) → {Object}
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
game : Phaser.Game A reference to the currently running Game
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