overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
removeChildAt(index) → {DisplayObject}
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
texture : PIXI.Texture The texture that the
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
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