scaleMin : Phaser.Point The minimum scale this Game
removeChildAt(index) → {DisplayObject}
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
events : Phaser.Events All Phaser Game Objects
world : Phaser.Point The world coordinates of this
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
Page 2 of 11