[readonly] z : number The z depth of this Game Object within its parent Group.No two
texture : PIXI.Texture The texture that the
animations : Phaser.AnimationManager
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
world : Phaser.Point The world coordinates of this
scaleMin : Phaser.Point The minimum scale this Game
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
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