setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
transformCallbackContext : Object The context under which transformCallback is called.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] physicsType : number The const physics body type of this object.
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