debug : boolean A debug flag designed for use with Game.enableStep.
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
game : Phaser.Game A reference to the currently running Game
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
addChildAt(child, index) → {DisplayObject}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
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