game : Phaser.Game A reference to the currently running Game
debug : boolean A debug flag designed for use with Game.enableStep.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
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