[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
getChildAt(index) → {DisplayObject}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
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