debug : boolean A debug flag designed for use with Game.enableStep.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
onEmit() Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
addChild(child) → {DisplayObject}
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
getChildAt(index) → {DisplayObject}
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
Page 5 of 11