body : Phaser.Physics.Arcade.Body |
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
[readonly] children : Array.<Displa
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
play(name, frameRate, loop, killOnComplete) → {
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
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