destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
[readonly] children : Array.<Displa
setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
reset(x, y, health) → {Phaser
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
play(name, frameRate, loop, killOnComplete) → {
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