Particle#destroy()
  • References/Game Development/Phaser/Particles/Particle

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

2025-01-10 15:47:30
Particle#children
  • References/Game Development/Phaser/Particles/Particle

[readonly] children : Array.<Displa

2025-01-10 15:47:30
Particle#setAlphaData()
  • References/Game Development/Phaser/Particles/Particle

setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.

2025-01-10 15:47:30
Particle#y
  • References/Game Development/Phaser/Particles/Particle

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

2025-01-10 15:47:30
Particle#centerX
  • References/Game Development/Phaser/Particles/Particle

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

2025-01-10 15:47:30
Particle#reset()
  • References/Game Development/Phaser/Particles/Particle

reset(x, y, health) → {Phaser

2025-01-10 15:47:30
Particle#preUpdate()
  • References/Game Development/Phaser/Particles/Particle

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns

2025-01-10 15:47:30
Particle#fixedToCamera
  • References/Game Development/Phaser/Particles/Particle

fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the

2025-01-10 15:47:30
Particle#centerY
  • References/Game Development/Phaser/Particles/Particle

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

2025-01-10 15:47:30
Particle#play()
  • References/Game Development/Phaser/Particles/Particle

play(name, frameRate, loop, killOnComplete) → {

2025-01-10 15:47:30