scaleMax : Phaser.Point The maximum scale this Game
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
alignIn(container, position, offsetX, offsetY)
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