reset(x, y, health) → {Phaser
play(name, frameRate, loop, killOnComplete) → {
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
body : Phaser.Physics.Arcade.Body |
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
[readonly] children : Array.<Displa
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
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