[readonly] children : Array.<Displa
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
setScaleData() Called by the Emitter if autoScale has been enabled. Passes over the scale ease data and resets the scale counter.
[readonly] previousPosition : Phaser.Point
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
input : Phaser.InputHandler | null The
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