top : number The y coordinate of the Game Object.This is the same as y - offsetY.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
update() Updates the Particle scale or alpha if autoScale and autoAlpha are set. Source
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
setScaleData() Called by the Emitter if autoScale has been enabled. Passes over the scale ease data and resets the scale counter.
input : Phaser.InputHandler | null The
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
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