exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] previousPosition : Phaser.Point
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
update() Updates the Particle scale or alpha if autoScale and autoAlpha are set. Source
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
input : Phaser.InputHandler | null The
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
Page 10 of 11