outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] physicsType : number The const physics body type of this object.
new Particle(game, x, y, key, frame) Create a new Particle object. Particles are extended Sprites that are emitted by a
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
addChildAt(child, index) → {DisplayObject}
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
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