Particle#smoothed
  • References/Game Development/Phaser/Particles/Particle

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

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Particle#deltaX
  • References/Game Development/Phaser/Particles/Particle

[readonly] deltaX : number Returns the delta x value. The difference between world.x now and

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Particle#fresh
  • References/Game Development/Phaser/Particles/Particle

[readonly] fresh : boolean A Game Object is considered fresh if it has just been

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Particle#addChildAt()
  • References/Game Development/Phaser/Particles/Particle

addChildAt(child, index) → {DisplayObject}

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Particle#deltaY
  • References/Game Development/Phaser/Particles/Particle

[readonly] deltaY : number Returns the delta y value. The difference between world.y now and

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Particle#physicsType
  • References/Game Development/Phaser/Particles/Particle

[readonly] physicsType : number The const physics body type of this object.

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Particle#inWorld
  • References/Game Development/Phaser/Particles/Particle

[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at

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Particle#transformCallback
  • References/Game Development/Phaser/Particles/Particle

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Particle#moveDown()
  • References/Game Development/Phaser/Particles/Particle

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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Particle#top
  • References/Game Development/Phaser/Particles/Particle

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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