new Particle(game, x, y, key, frame) Create a new Particle object. Particles are extended Sprites that are emitted by a
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
[readonly] physicsType : number The const physics body type of this object.
addChildAt(child, index) → {DisplayObject}
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
alignIn(container, position, offsetX, offsetY)
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