checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
cropRect : Phaser.Rectangle The Rectangle used
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
new Particle(game, x, y, key, frame) Create a new Particle object. Particles are extended Sprites that are emitted by a
addChild(child) → {DisplayObject}
addChildAt(child, index) → {DisplayObject}
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
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