outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
addChildAt(child, index) → {DisplayObject}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
addChild(child) → {DisplayObject}
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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