smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
addChildAt(child, index) → {DisplayObject}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] physicsType : number The const physics body type of this object.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
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