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×
Particle#bringToTop()
  • References/Game Development/Phaser/Particles/Particle

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

2025-01-10 15:47:30
Particle#x
  • References/Game Development/Phaser/Particles/Particle

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

2025-01-10 15:47:30
Particle#setScaleData()
  • References/Game Development/Phaser/Particles/Particle

setScaleData() Called by the Emitter if autoScale has been enabled. Passes over the scale ease data and resets the scale counter.

2025-01-10 15:47:30
Particle#ignoreChildInput
  • References/Game Development/Phaser/Particles/Particle

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

2025-01-10 15:47:30
Particle#destroyPhase
  • References/Game Development/Phaser/Particles/Particle

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30
Particle#getBounds()
  • References/Game Development/Phaser/Particles/Particle

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

2025-01-10 15:47:30
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