y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
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