[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
body : Phaser.Physics.Arcade.Body |
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
alignIn(container, position, offsetX, offsetY)
Page 9 of 11