setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
body : Phaser.Physics.Arcade.Body |
play(name, frameRate, loop, killOnComplete) → {
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
reset(x, y, health) → {Phaser
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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