scaleMax : Phaser.Point The maximum scale this Game
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
reset(x, y, health) → {Phaser
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
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