alignIn(container, position, offsetX, offsetY)
reset(x, y, health) → {Phaser
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
body : Phaser.Physics.Arcade.Body |
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
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