reset(x, y, health) → {Phaser.Particle}
Resets the Particle. This places the Particle at the given x/y world coordinates and then
sets alive, exists, visible and renderable all to true. Also resets the outOfBounds state and health values.
If the Particle has a physics body that too is reset.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
x |  number | The x coordinate (in world space) to position the Particle at.  |  ||
y |  number | The y coordinate (in world space) to position the Particle at.  |  ||
health |  number |  <optional> |  1 | The health to give the Particle.  |  
Returns
This instance.
- Source code: gameobjects/Particle.js (Line 141)
 
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