Particle#kill()
  • References/Game Development/Phaser/Particles/Particle

kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive

2025-01-10 15:47:30
Particle#shader
  • References/Game Development/Phaser/Particles/Particle

shader : PIXI.AbstractFilter The

2025-01-10 15:47:30
Particle#lifespan
  • References/Game Development/Phaser/Particles/Particle

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
Particle#resizeFrame()
  • References/Game Development/Phaser/Particles/Particle

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
Particle#name
  • References/Game Development/Phaser/Particles/Particle

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
Particle#game
  • References/Game Development/Phaser/Particles/Particle

game : Phaser.Game A reference to the currently running Game

2025-01-10 15:47:30
Particle#removeChild()
  • References/Game Development/Phaser/Particles/Particle

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30
Particle#transformCallbackContext
  • References/Game Development/Phaser/Particles/Particle

transformCallbackContext : Object The context under which transformCallback is called.

2025-01-10 15:47:30
Particle#moveUp()
  • References/Game Development/Phaser/Particles/Particle

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

2025-01-10 15:47:30
Particle#key
  • References/Game Development/Phaser/Particles/Particle

key : string | Phaser.RenderTexture |

2025-01-10 15:47:30