shader : PIXI.AbstractFilter The
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
transformCallbackContext : Object The context under which transformCallback is called.
removeChild(child) → {DisplayObject}
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] type : number The const type of this object.
cameraOffset : Phaser.Point The x/y coordinate offset
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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