resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
game : Phaser.Game A reference to the currently running Game
[readonly] type : number The const type of this object.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
debug : boolean A debug flag designed for use with Game.enableStep.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
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