kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
shader : PIXI.AbstractFilter The
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
game : Phaser.Game A reference to the currently running Game
removeChild(child) → {DisplayObject}
transformCallbackContext : Object The context under which transformCallback is called.
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
key : string | Phaser.RenderTexture |
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