Particles.Arcade.Emitter#y
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

y : number Gets or sets the y position of the Emitter. Source code:

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Particle#data
  • References/Game Development/Phaser/Particles/Particle

data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be

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Particles.Arcade.Emitter#removeAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

removeAll(destroy, silent, destroyTexture) Removes

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Particles.Arcade.Emitter#pendingDestroy
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy

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Particle#update()
  • References/Game Development/Phaser/Particles/Particle

update() Updates the Particle scale or alpha if autoScale and autoAlpha are set. Source

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Particle#anchor
  • References/Game Development/Phaser/Particles/Particle

anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top

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Particles.Arcade.Emitter#getAt()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

getAt(index) → {DisplayObject | integer}

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Particles.Arcade.Emitter#checkAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

checkAll(key, value, checkAlive, checkVisible, force)

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Particles.Arcade.Emitter#iterate()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

iterate(key, value, returnType, callback, callbackContext, args)

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Particle#input
  • References/Game Development/Phaser/Particles/Particle

input : Phaser.InputHandler | null The

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