Particles.Arcade.Emitter#multiplyAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group.

2025-01-10 15:47:30
Particles.Arcade.Emitter#z
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] z : integer The z-depth value of this object within its parent container/Group

2025-01-10 15:47:30
Particles.Arcade.Emitter#filter()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

filter(predicate, checkExists) → {Phaser

2025-01-10 15:47:30
Particles.Arcade.Emitter#emitY
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

emitY : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates

2025-01-10 15:47:30
Particle#setScaleData()
  • References/Game Development/Phaser/Particles/Particle

setScaleData() Called by the Emitter if autoScale has been enabled. Passes over the scale ease data and resets the scale counter.

2025-01-10 15:47:30
Particles.Arcade.Emitter#cursorIndex
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group

2025-01-10 15:47:30
Particle#input
  • References/Game Development/Phaser/Particles/Particle

input : Phaser.InputHandler | null The

2025-01-10 15:47:30
Particles.Arcade.Emitter#setChildIndex()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Particles.Arcade.Emitter#checkAll()
  • References/Game Development/Phaser/Particles/Particles.Arcade.Emitter

checkAll(key, value, checkAlive, checkVisible, force)

2025-01-10 15:47:30
Particle#getBounds()
  • References/Game Development/Phaser/Particles/Particle

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds

2025-01-10 15:47:30