setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] left : number Gets the left position of the Emitter.
emitX : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates
checkProperty(child, key, value, force) → {boolean} Checks a property
getFirstDead(createIfNull, x, y, key,
on : boolean Determines whether the emitter is currently emitting particles. It is totally safe to directly toggle this.
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