frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false).
setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
countLiving() → {integer} Get the number of living children in this group. Returns
autoScale : boolean When a new Particle is emitted this controls if it will automatically scale in size. Use Emitter.setScale to
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
setSize(width, height) → {
checkProperty(child, key, value, force) → {boolean} Checks a property
reset(x, y, health) → {Phaser
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