createMultiple(quantity, key, frame, exists) → {array}
emitParticle(x, y, key, frame)
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
scaleMax : Phaser.Point The maximum scale this Game
[readonly] left : number Gets the left position of the Emitter.
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
body : Phaser.Physics.Arcade.Body |
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
countLiving() → {integer} Get the number of living children in this group. Returns
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