resetCursor(index) → {any} Sets the group cursor to the first child
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
reset(x, y, health) → {Phaser
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
getFirstDead(createIfNull, x, y, key,
onChildInputDown : Phaser.Signal This Signal is dispatched
getChildAt(index) → {DisplayObject}
setSize(width, height) → {
on : boolean Determines whether the emitter is currently emitting particles. It is totally safe to directly toggle this.
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
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