getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
alignIn(container, position, offsetX, offsetY)
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
rotation : number The angle of rotation of the group container, in radians. This will adjust the group container itself
setAlphaData() Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
[readonly] children : Array.<Displa
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
removeChild(child) → {DisplayObject}
frequency : number How often a particle is emitted in ms (if emitter is started with Explode === false).
setAlpha(min, max, rate, ease,
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