play(name, frameRate, loop, killOnComplete) → {
exists : boolean If exists is true the group is updated, otherwise it is skipped.
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
new Arcade() Arcade Particles is a Particle System integrated with Arcade Physics. Source
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
emitX : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates
on : boolean Determines whether the emitter is currently emitting particles. It is totally safe to directly toggle this.
emitParticle(x, y, key, frame)
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
addChild(child) → {DisplayObject}
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